Gaming Industry Is Now a $35 Billion Market


The worldwide gaming market was valued at
between $30 and $35 billion at the end of 2002. To put those figures
into context, the size of the gaming industry is now approaching the
music industry, which is worth around $38 billion, and has already
surpassed the motion picture industry in terms of box office revenue.
Moreover, gaming is growing, and may actually exceed the value of the
music industry by the end of 2004.




Gaming has emerged as a critical form of
entertainment and leisure for the majority of 15-30 year olds across
the globe. Asia Pacific currently represents about 22 percent of the
overall mobile gaming market (excluding Japan), and that is expected to
grow to 41 percent by 2006. The gaming market place expects that Asia
will drive a large share of the industry’s revenues.



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